期刊文献+

基于LOD控制与内外存调度的大型三维点云数据绘制 被引量:15

Rendering of Huge Point-Sampled Geometry Based on LOD Control and Out-of-Core Techniques
下载PDF
导出
摘要 通过结合基于视点的细节层次(level-of-detail,LOD)控制技术和内外存调度的数据控制策略,实现大型三维点云数据在一般配置PC机上的实时交互浏览.首先将输入点云分为大小相等的若干块,然后对每块数据分别建立误差控制下的多分辨率数据结构,并进行内外存分配.在交互绘制中,通过用户视点来确定当前的感兴趣区域,以控制模型表面的细节层次分布.该算法不但可以实现大型点云数据的实时交互绘制,而且可有效地提高一般点云数据绘制时的内存使用效率. A new algorithm for interactive rendering of huge point-sampled geometry based on viewdependent level-of-detail (LOD) and out-of-core techniques is presented. At first, point clouds are partitioned into small blocks with the same size, and points in each block are reorganized into errorcontrolled LODs. After that, these LOD data are distributed into main and external memories for balancing system loads. In the interactive rendering, viewers can control the resolution distribution of points on the whole surfaces by defining current view parameters and using a paging algorithm. Experimental results show that our approach can not only realize real-time rendering for huge datasets, but also is able to improve the usage of main memory for general point clouds.
作者 孟放 查红彬
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2006年第1期1-8,共8页 Journal of Computer-Aided Design & Computer Graphics
基金 国家自然科学基金(60333010) 国家重点基础研究发展规划项目(2004CB318005)
关键词 大型三维点云数据 交互绘制 基于视点的细节层次控制 内外存调度 huge point-sampled geometry interactive rendering view-dependent level-of-detail (LOD) out-of-core techniques
  • 相关文献

参考文献16

  • 1Levoy M, Pulli K, Curless B, et al. The digital Michelangelo project: 3D scanning of large statues [C] //Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH,New Orleans, Louisiana, 2000:131-144.
  • 2Gross M, Pflster H, Zwicker M, et al. Point-based computer graphics [C]//Proceedings of Eurographics, Saarbruecken,2002: Tutorial T6.
  • 3Luebke D, Cohen J, Heubner R, et al. Advanced issues in level of detail [C] //Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, San Antonio, Texas,2002: Course Notes # 14.
  • 4Chiang Y, El-Sana J, Lindstrom P, et al. Out-of-core algorithms for scientific visualization and computer graphics [C]//Proceedings of IEEE Visualization, Boston, 2002: Tutorial #4.
  • 5Zha H, Makimoto Y, Hasegawa T. Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling[C] //Proceedings of the 2nd lnternatitmal Conference on 3-D Digital Imaging and Modeling, Ottawa, 1999:321-330.
  • 6Murphy H, Duchowski A. Gaze contingent level of detail rendering [C] //Proceedings of Eurographies (Short Presentations),Manchester, 2001:219-228.
  • 7Reddy M. Perceptually optimized 3D graphics [J]. IEEE Computer Graphics and Applications, 2001, 21(5): 68-75.
  • 8Hoppe H, Smooth view-dependent level-of-detail control and its application to terrain rendering [C] //Proceedings of IEEE Visualization, Research Triangle Park, North Carolina, 1998:35-42.
  • 9Luebke D, Hallen B. Perceptually driven interactive rendering[R]. Charlottesville; University of Virginia, Tech Report # CS-2001-01, 2001.
  • 10Cignoni P, Ganovelli F, Gobbetti E, et al. interactive out-ofcore visualisation of very large landscapes on commodity graphics platform [C] //Proceeding of International Conference on Virtual Storytelling, Toulouse, 2003:21-29.

同被引文献106

引证文献15

二级引证文献58

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部