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虚拟视景系统中粒子系统的接口设计与实现 被引量:4

Interface Designing of Particle System in Virtual Scene System
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摘要 介绍了粒子系统的基本原理和应用,利用面向对象技术的核心思想,针对粒子系统研究分散的现状,对多种已经实现了的粒子系统进行了集成,对粒子系统进行系统的集成和封装,使其模块化,形成了一个方便扩展易于移植容易扩展的粒子系统模块,可方便的用于视景仿真系统中。给出了粒子系统建模的接口定义及层次结构关系,统一了粒子系统模块的应用程序接口,并给出了一些具体应用。 The general theory and applications of particle system were introduced and the thinking of object-oriented technology was proposed aiming at the phenomena that many particle systems realized but spread around. The realized particle system was integrated and encapsulated. A particle system module was developed, and the definition of interface and the relation of hiberarchy of particle system modeling were given, the model unified the interface of application program, and a concrete application was also given.
出处 《系统仿真学报》 EI CAS CSCD 北大核心 2006年第2期384-386,共3页 Journal of System Simulation
关键词 面向对象 粒子系统 视景仿真 接口设计 Lobject-oriented particle system virtual scene simulation interface design
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