摘要
目的:修订青少年网络游戏成瘾量表,并考察中学生自我效能感与网络游戏成瘾的关系。方法:对1299名初高中学生进行青少年网络电脑游戏成瘾量表和自我效能感量表评定。结果:青少年网络游戏成瘾量表通过探索性因素分析得到4个因素:成瘾行为、情绪唤起、羞耻不满和功能损害。修订后整体量表内部一致性为0.93;而分量表的内部一致性在0.70-0.92之间;除了“情绪唤起”分量表外,其他三个分量表及整体量表都和自我效能感水平呈显著负相关。结论:青少年网络游戏成瘾量表具有很好的信效度,并与中学生的自我效能感之间有显著的相关。
Objective: To revise the Online Game Addiction Inventory (OGAI) and examine its psychometric properties. To explore the relationship between OGAI and Self Efficacy of middle school students. Methods: A sample of 1299 middle school students completed the OGAI and Self Efficacy Inventory (SEI). Results: With exploring factor analysis, 4 factors were extracted, i.e. Addictive Behavior, Emotional Arousal, Shame & Dissatisfaction and Dysfunction. The reliability of the revised inventory was 0.93 and that of 4 sub-scales ranged from 0.70 to 0.92. Addictive Behavior, Shame & Dissatisfaction and Dysfunction were negatively correlated with Self Efficacy. Emotional Arousal did not correlate with OGAL Conclusion: The revised Online Game Addiction Inventory (OGAI) is a reliable anti valid measurement. OGAI and SEI are significantly related.
出处
《中国临床心理学杂志》
CSCD
2006年第1期8-10,共3页
Chinese Journal of Clinical Psychology