摘要
地形纹理映射工具是基于真实地形的雷达图像仿真的前提与基础,其主要完成了雷达纹理的预分配论述了基于VsiualC++6.0和OpenGL图形软件开发包开发的地形纹理映射工具的总体框架,并对软件开发的关键技术进行了重点的讨论,阐明其实现方法。通过大量的测试和应用表明此软件界面友好,可靠性高,生成的地形纹理信息准确,具有较高的工程应用价值。
As the premises and base of radar image simulation based on real terrain,the terrain texture mapped tool completes the distribution of radar texture. In this paper, the general frame of terrain texture mapped tool developed based on Visual C+ + 6.0 and OpenGL SDK,and the key technologies in the developing of software have been addressed. The tests and application show that this software has friendly GUI and high reliability,and the terrain texture produced by it is very nice,and has much value in engineering application.
出处
《电脑开发与应用》
2006年第2期2-3,6,共3页
Computer Development & Applications
基金
总装备部仿真预研基金(编号:413040202)资助