摘要
描述了在手机上表现滞钝的传统实现思路,并在此基础上,使用了不同于传统思路的新方法实现赛道弯曲和地图映射,并给出程序伪代码,最后提供了一些提高效率的优化措施。
During the development of the BREW racing game the most difficult parts are road turning and mapping. The traditional solution to the above problems is described. A new method to solve the problems is presented and the pseudo- code is given. Some measures to optimize the performance of the application are also shown.
出处
《成都信息工程学院学报》
2006年第1期48-51,共4页
Journal of Chengdu University of Information Technology
关键词
赛车游戏
赛道弯曲
地图映射
效率优化
BREW racing game
road turning and mapping
performance optimization