摘要
基于一个历史实例及假定:①三步矩阵对策中赢得矩阵都不变,②每步都是局中人1先行动,③对于每步对策,局中人2观测不到对手究竟使用了何策略;但局中人1可以观测到对手所用的策略,建立了三步矩阵对策上的无中生有计(《三十六计》中的第七计)的对策模型.研究了当局中人2中计,半识破和完全识破对手的无中生有计时的赢得和所用的策略的情况.并用上述实例对模型作了说明.
This paper is supported by a historical living example and the assumption: ① winning matrix is constant in three-stage game, ② player 1 first takes a action in each stage, and ③ for each stage game, the player 2 can not observe which pure strategy the opponent is using; the player 1 can observe his opponent's that. We shall make a game model of nothing yielding fruit trick (the seventh one in "the thirty-six stratagems") on three-stage matrix game. Then we study the player 2's winning and used pure strategies when he is trapped into, semi-see through and whole-see through the opponent's nothing yielding fruit trick, respectively. Finally, we show the model by the above-mentioned historical living example.
出处
《数学的实践与认识》
CSCD
北大核心
2006年第3期225-230,共6页
Mathematics in Practice and Theory
基金
国家自然科学基金资助项目(78970025)
关键词
三步矩阵对策
无中生有计
中计
半识破
完全识破
将计就计
three-stage matrix game
nothing yielding fruit trick
be trapped into a trick
semi-see through
whole-see through
turning opponent's trick against him