摘要
基于OpenGL,研究了将三次B样条曲线应用于地质勘探的离散勘探点拟合成为平滑的三维边坡曲线的方法和程序实现。
This paper summarizes method and flow of drawing 3D smooth curve with dispersed prospecting points. It explains the B curve's theory and its characteristic,presents a fast rendering algorithm of B curves fitting, and implements it with VC + + and OpenGL.
出处
《计算机与数字工程》
2006年第4期95-97,共3页
Computer & Digital Engineering