摘要
介绍了采用空间点集绘制实体的方法,生成真实感较强的三维实体图形的过程和三维实体的交互式旋转、缩放、多方位剖切等可视化显示。
This paper develops 3D graphics with OpenGL and draws three-dimensional entitics visualizattion by spatial point set. The three-dimensional effect and visualization of 3D entities figure are strengthened by light.
出处
《测绘信息与工程》
2006年第2期27-29,共3页
Journal of Geomatics