摘要
随着近年来计算机网络通讯技术的迅速崛起,架构在网络虚拟现实领域的构想———分布式虚拟现实,正在逐渐成熟中。文中首先介绍了分布式虚拟现实的应用现状及发展,分析了分布式虚拟战场环境的需求和体系结构。然后,阐述了战场虚拟场景的数据建模方法,列举了交互大型场景动态实现的关键技术。并且设计完成了一个分布式虚拟现实原型系统的各个功能模块,实现了各用户相互的感知以及化身之间的交互。最后陈述了该系统的性能、架构特点和存在的问题,并得出结论。
With the rapid development of network communicational technology of computer science, distributed virtual reality, an idea based on domain of network virtual reality, is ripping gradually. This paper first introduces the application and development of multi-user shared virtual reality, and analyzes the demand and framework of distributed virtual battlefield environment. Then it describes the methods for data modeling of the virtual battlefield scene, and enumerates the crux technique of the interactive large-scale scene dynamic displaying. It designs and implements all function modules of the prototype multi-user shared virtual reality system, inquire into, actualizes perceive of other users and the interaction between each other in the virtual reality environment. At last it mentions the performance and structure characteristics of the system as well as some limitation, and also give some conclusions.
出处
《南京邮电大学学报(自然科学版)》
2006年第1期89-94,共6页
Journal of Nanjing University of Posts and Telecommunications:Natural Science Edition
关键词
虚拟现实
分布式虚拟战场
多用户共享化身
Virtual reality
Distributed virtual battlefield
Multi-user shared avatar