期刊文献+

基于组件的作战初始态势生成系统研究

The System for Raising Initial Situation of Battle Based on Component
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摘要 分布交互式仿真系统中,大量作战仿真训练的初始态势每次均需要重新布署和生成,而作战初始态势与仿真模型紧耦合的现象大量存在,为充分发挥仿真系统的作用,加快作战训练节奏,该文采用组件技术对作战初始态势进行重新构建,充分挖掘系统功能构成。系统设计了三层体系结构,采用基于组件的设计方法,形成了能够支持大型分布交互式仿真系统应用的初始态势生成系统,它允许基于典型初始态势的快速剪裁与重构,增强了重用性、可维护性。该系统已在多个仿真系统得到很好应用,对解决类似的分布式初始作业系统有较好的参考价值。 In the distributed Interactive simulation system, the initial situation of many battle simulation training needs to be rearranged and raised every time. The problem of close coupling between initial situation and simulation model in the simulation system always exists. For bringing the simulation systems into play, quickening the training, the paper designs the initial situation by using component technology, and digs the system's functions. The system adopts the three tier hierarchy and the design method based on component. The system for raising initial situation can support large distributed interactive simulation system. The system allows clipping and reconstructiion based on representative situation. The technology strengthens the reusability and maintainability of the system. The system has already been used by several simulation systems. The reference value lies in solving the problems for similar distributed tasks.
出处 《计算机仿真》 CSCD 2006年第4期290-293,共4页 Computer Simulation
基金 国家863项目"智能化战争综合研究与演练环境"(陆战场)资助(2001AA115133)
关键词 初始态势 组件对象模型 可重用性 Initial situation Component object model Reusability
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参考文献4

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