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非真实感绘制中轮廓线检测技术综述 被引量:2

A SURVEY OF SILHOUETTE DETECTION TECHNIQUES FOR NON-PHOTOREALISTIC RENDERING
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摘要 轮廓线技术在非真实感绘制中占有重要地位。它的表现不仅关系到非真实感绘制最终效果的好坏,而且也是实时绘制应用中一个提高速度的关键。本文介绍了非真实感绘制中流行的和最新的轮廓线检测技术,结合可见性问题来讨论轮廓线检测的算法和技术,并对这些算法和技术进行了分类与分析,总结了其优缺点和适用场景。 Silhouette plays a critical role in NPR. NPR effect greatly depends on the silhouette performance. And it's also a key technology for speedup in real-time NPR applications. This paper introduces the most popular and latest techniques in silhouette detection. We classify and analyse them, and discuss them with the problem of visibility determination. After analysing the advantage and disadvantage of them, the working context of them is als0 concluded.
出处 《计算机应用与软件》 CSCD 北大核心 2006年第5期102-104,共3页 Computer Applications and Software
关键词 轮廓线检测 可见性 非真实感图形绘制 Silhouettes detection Visibility Non-photorealistic rendering
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参考文献10

  • 1J.L.Mitchell,C.Brennan and D.Card.Real-Time Image Space Outlining for Non-Photorealistic Rendering.In ACM SIGGRAPH 2002 Conference Abstracts and Applications,ACM Press,2002.p.239.
  • 2A.Hertzmann.Introduction to 3D Non-Photorealistic Rendering:Silhouettes and Outlines.SIGGRAPH′99 Course Notes,1999.
  • 3T.Saito and T.Takahashi.Comprehensible Rendering of 3-D Shapes.In proceedings of SIGGRAPH 1990,New York,NY,USA,ACM Press,1990.pp.197~206.
  • 4Philippe Decaudin.Cartoon-Looking Rendering of 3D-Scenes.Technical Report 2919,INRIA,June 1999.
  • 5Bruce Gooch,Peter-Pike J.Sloan,Amy Gooch,Peter Shirley.Richard Riesenfeld.Interactive Technical Illustration,In proceedings of the 1999 Symposium on Interactive 3D Graphics,Atlanta,Georgia,United States,April 26~29,1999.pp.31~38.
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同被引文献30

  • 1苏延辉,韦欢,费广正,石民勇.非真实感绘制技术研究[J].中国传媒大学学报(自然科学版),2006,13(2):15-21. 被引量:10
  • 2Perona P, Malik J. Scale - Space and Edge Detection Using Anisotropic Diffusion [ J ]. IEEE Trans. Pattern Analysis and Machine Intelligence, 1990,12(7) :629 - 639.
  • 3Gooch A, Gooch B. Using Non - photorealistic rendering to communicate shape [ C].in SIGGRAPH' 99 Course Notes, Section8. Los Angeles: [s. n. ], 1999.
  • 4Zhang H, Hoff K. Fast bacl-dace culling using normal masks [ C].In Ded C Z. 1997 Symposium on Interactive 3D Graphits. Providence,Rhode Island: [s. n. ], 1997:103 - 106.
  • 5Markosian L, Kowalski M A, Goldstein D, et al. Real - time Non - Photorealistic Rendering[ C].Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques. New York, NY, USA: ACM Press, 1997 : 415 - 420.
  • 6Saito T, Takahashi T. Comprehensible Rendering of 3D Shapes [ C ].In procedings of SIGGRAPH90. New York, NY, USA: ACM Press, 1990:197 - 206.
  • 7Decaudin P. Cartoon-Looking Rendering of 3D -Scenes[ R]. Technical Report 2919, INRIA: ACM Press, 1999.
  • 8Mitchell J L, Brennan C, Card D. Real - Time Image Space Outlining for Non - Photorealistic Rendering [ C].In ACM SIGGRAPH Corrference Abstracts and Applications. New York,NY, USA: ACM Press,2002.
  • 9Gooch B,Sloan P J, Gooch A, et al. Interactive Technical Illustration[ C] .In proceedings of the 1999 Symposium on Interactive 3D Graphics. Atlanta, Georgia, United States; [ s. n. ], 1999;31-38.
  • 10Raskar R, Cohen M. Image Precision Silhouette Edges[ C].In proceedings of the 1999 Symposium on Interactive 3D Graphics. Atlanta, Georgia, United States: [ s. n. ], 1999 : 135 - 140.

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