期刊文献+

场景视锥裁剪算法的再优化 被引量:2

Optimization of Scene Culling Cone Arithmetic
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摘要 在“RTG三维图形开发工具包”开发工作的基础上,借助计算机图形学视锥裁剪算法的基本原理,做了进一步的技术优化,提出了针对视锥的粗裁剪和精裁剪方法,进而大幅度的提高了大场景中视野内的绘制渲染速度,为开发大型实时场景提供了良好的前提条件. This paper makes use of the fundamental theory of cones culling in computer graphic and optimizes the technology more based on the exploitation of "RTG three - dimension graphic exploiture saddlebag". Because the thick and thin culling methods about cones are brought forward in the paper, the protracting and romancing speed in the visual field has been greatly improved in big scene. And this provides with very well premise when we exploiture big real - time scene.
出处 《佳木斯大学学报(自然科学版)》 CAS 2006年第2期196-198,共3页 Journal of Jiamusi University:Natural Science Edition
关键词 视锥裁剪 包围盒 可见性 空间相关性 cones culling enveloping box visibility pertinence of the space
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参考文献4

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  • 1阮宇智,杨钦,金宇林.基于OpenGL显示列表的三维地质体模型快速显示算法[J].石油工业计算机应用,2006,14(3):20-23. 被引量:3
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  • 10孟军,郭新宇,赵春江.小麦地上部器官几何造型与可视化研究[J].麦类作物学报,2009,29(1):106-109. 被引量:12

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