摘要
在“RTG三维图形开发工具包”开发工作的基础上,借助计算机图形学视锥裁剪算法的基本原理,做了进一步的技术优化,提出了针对视锥的粗裁剪和精裁剪方法,进而大幅度的提高了大场景中视野内的绘制渲染速度,为开发大型实时场景提供了良好的前提条件.
This paper makes use of the fundamental theory of cones culling in computer graphic and optimizes the technology more based on the exploitation of "RTG three - dimension graphic exploiture saddlebag". Because the thick and thin culling methods about cones are brought forward in the paper, the protracting and romancing speed in the visual field has been greatly improved in big scene. And this provides with very well premise when we exploiture big real - time scene.
出处
《佳木斯大学学报(自然科学版)》
CAS
2006年第2期196-198,共3页
Journal of Jiamusi University:Natural Science Edition
关键词
视锥裁剪
包围盒
可见性
空间相关性
cones culling
enveloping box
visibility
pertinence of the space