摘要
基于VRML/X3D的虚拟现实场景建模不能灵活地修改场景的各种内容,缺乏可定制性、可重用性和可扩展性。文章在分析了X-VRML的特点和语法的基础上,研究了基于X-VRML的建模方法,并设计了基于X-VRML的场景模型的浏览结构。
Virtual Reality Scene Modeling based on VRML/X3D can't modify the contents of the scenes flexibly, and is lack of customizibility, reusability and extensibility. Based on analysising the peculiarities and syntax of X-VRML, this paper makes a study on the modeling methods using X-VRML, and design the browsing structure of secne models based on X-VRML.
出处
《微电子学与计算机》
CSCD
北大核心
2006年第5期149-151,共3页
Microelectronics & Computer