摘要
按照瀑布模型进行软件开发存在需克服语义断层和适应需求变化两个难题。面向对象方法和原型法对克服上述问题都有明显优势,但在开发期间面向对象方法更长于前者,原型法更长于后者。人们在尝试把它们结合起来的面向对象的原型法。本文提出面向对象原型法的一种实现策略,指出用这种方法在开发过程应经历的三个阶段。
There are two main problems in developing a software based on the waterfallmodel: the semantic fault and the adaptability to the requirement changes.Both the object-oriented method and the prototype method have obvious superiority in tacklingthese two problems. During the development process, it has been proved that the object-oriented method is better for tackling the former problem while the prototypemethod is better for tackling the latter. Therefore, people are attempting to combine thetwo methods in one and form an object-oriented prototype method. This paper gives animplementation strategy for the object-oriented prototype method and lists three necessary steps during the development by using this method.
出处
《计算机研究与发展》
EI
CSCD
北大核心
1996年第4期272-276,共5页
Journal of Computer Research and Development
基金
河南省自然科学基金
关键词
原型法
面向对象
软件开发
Prototype method, object-oriented method, object-oriented prototypemethod