摘要
文中设计一个基于D irect3D的虚拟火炮训练系统,相比于传统的采用V ega,V tree等仿真引擎开发的训练系统,本训练系统具有运行效率高,实时性好,开发成本低等优点。在训练系统中还采用了压缩纹理,细节纹理先见技术,节约了系统运行所占用的内存空间,增强了虚拟战场环境的真实性和生动性,并且采用了像素着色器技术,生成了战场环境的黑白,热像图像画面。
In this paper, we designed a virtual war training system based on Direct3D API, Compared with traditional VR war training system based on simulating engine Vega or Vtree, this VR war training system are more effective, real-time and lower cost, And in tills system, some of advanced techniques such as compressed texture mapping. detailed texture mapping are used. These techniques are helpful to saving memory space while running the system. adding reality and vivid to the VR environment. And the pixel shader is used to making the radar image.
出处
《弹箭与制导学报》
CSCD
北大核心
2006年第2期107-109,共3页
Journal of Projectiles,Rockets,Missiles and Guidance