摘要
文中从视景仿真实现方法的角度出发,重点介绍如何运用M u ltiG en C reator开发作战武器模型、大规模地形,以及利用V ega构建三维虚拟作战演示环境等技术,完成了洲际弹道导弹攻击航母视景的开发。开发和应用结果表明,该系统灵活通用,效果生动,并且比以往直接基于O penGL图形库开发的视景仿真软件提高了画面逼真度,缩短了开发周期。
From the view of implementation methods of the visual simulation, the method of using MultiGen Creator to exploit weapon models and generating batch terrain with features is introduced in this paper, In addition, the approach of using Vega to design three-dimensional virtual demonstrate of campaign is also presented. In summary, the actualize technologies of virtual reality are described simply, The fight process between the intercontinental ballistic missile and aircraft carrier is realized in this visual simulation system. The results of development and application show that this system is easy and general-purpose, the effect is vivid, and besides, the efficiency of development and the reality of 8D image are improved as compared with the scene simulation software based on OpenGL directly
出处
《弹箭与制导学报》
CSCD
北大核心
2006年第2期117-120,共4页
Journal of Projectiles,Rockets,Missiles and Guidance
基金
航空科学基金资助(05130001)
关键词
视景仿真
建模
VEGA
visual simulation
model-building
Vega