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空间作战视景仿真系统的开发与研究 被引量:2

Research and Realize of Air Fight Visual Simulation System
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摘要 文中从视景仿真实现方法的角度出发,重点介绍如何运用M u ltiG en C reator开发作战武器模型、大规模地形,以及利用V ega构建三维虚拟作战演示环境等技术,完成了洲际弹道导弹攻击航母视景的开发。开发和应用结果表明,该系统灵活通用,效果生动,并且比以往直接基于O penGL图形库开发的视景仿真软件提高了画面逼真度,缩短了开发周期。 From the view of implementation methods of the visual simulation, the method of using MultiGen Creator to exploit weapon models and generating batch terrain with features is introduced in this paper, In addition, the approach of using Vega to design three-dimensional virtual demonstrate of campaign is also presented. In summary, the actualize technologies of virtual reality are described simply, The fight process between the intercontinental ballistic missile and aircraft carrier is realized in this visual simulation system. The results of development and application show that this system is easy and general-purpose, the effect is vivid, and besides, the efficiency of development and the reality of 8D image are improved as compared with the scene simulation software based on OpenGL directly
出处 《弹箭与制导学报》 CSCD 北大核心 2006年第2期117-120,共4页 Journal of Projectiles,Rockets,Missiles and Guidance
基金 航空科学基金资助(05130001)
关键词 视景仿真 建模 VEGA visual simulation model-building Vega
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参考文献4

  • 1高立娥 康凤举.水下战视景仿真系统设计[J].船舶电子技术,2001,(3).
  • 2吴家涛,党岗,留华峰,程志全,阳明.视景仿真技术及应用[M].西安:西安电子科技大学出版社,2001.
  • 3MultiGen-Paradigm Inc.Vega Man Pages (Version 3.7)[Z].U.S.A:MultiGen-Paradigm Inc,2001.
  • 4王晓维.基于Vega的三维虚拟战场环境的设计与研究[D].西北工业大学,2005.

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