摘要
结合原图及掩图的处理,介绍了在C++Builder中如何利用双缓冲技术,实现不规则图形的逼真动画技术的原理及方法,并给出了程序的部分源代码.
The processing method of original map and covers map was introduced. The principle and method of the irregular graphic animation were presented by using double cushion based on C + + Builder. And the partial source code was produced.
出处
《郑州轻工业学院学报(自然科学版)》
CAS
2006年第2期67-69,共3页
Journal of Zhengzhou University of Light Industry:Natural Science
关键词
图形类
动画
双缓冲
原图
掩图
graph class
graph animation
double cushion
original map
covers map