摘要
介绍基于OpenGL的点云数据的显示与更新,主要针对点云数据的前期处理。给出了三维场景绘制、双缓存技术的运用、坐标转换等过程及部分实现代码。
In order to deal with the data of point cloud, the ways of display and updating based on OpenGL have been introduced. The paper provides process and parts of program including drawing 3D scene, application of double buffer technique, transformation of coordination etc.
出处
《地理空间信息》
2006年第3期37-39,共3页
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