摘要
提出了采用骨骼动画模型来描述注射机零部件及其运动仿真的方法,阐述了骨骼动画模型实现注射机三维仿真的原理,并给出了具体的实现方法,开发了基于此方法的注射机仿真实例系统。
This paper presents an approach to implement injection machine simulation, which is based on skeletal animation. The mechanism of this method is described, and the implementation method is discussed in detail. A simulation system named as HsCAI has been developed, with a ease study to show its applications.
出处
《电加工与模具》
2006年第3期58-61,共4页
Electromachining & Mould
关键词
骨骼动画
注射机
仿真
关节
skeletal animation
plastic injection machine
simulation
joint