摘要
目的:旨在对电脑游戏成瘾和网络关系成瘾两种倾向的相关人格特质、情绪和认知因素进行考察。方法:采用问卷调查法,使用游戏成瘾量表、关系成瘾量表、感觉寻求问卷、成就动机量表、自尊问卷、大学生羞耻量表、贝克抑郁量表、艾森克人格问卷和自编认知问卷,对北京市184名大学生进行考察。结果:①电脑游戏成瘾的倾向与感觉寻求、成就动机、对人际交往中自我和环境的负性评价以及对个人才智的正性评价这五个方面具有显著的正相关(P<0.001),与羞耻之间的相关也达到了P<0.05的显著性水平;②网络关系成瘾倾向与自尊、羞耻、外向性三个方面显示出显著的正相关(P<0.01),与神经质的人格特点显示出显著负相关(P<0.01)。结论:两种成瘾倾向在成因和影响方面存在显著的差异。电脑游戏成瘾的病理性倾向更明显,对于大学生的功能损害更严重。
Objective: To explore the personality traits, emotions, and cognitive factors related to the trends of computer game addiction and cyber-relationship addiction. Methods: 184 college students in Beijing filled up the following questionnaires, including Computer Game Addiction Inventory. (CGAI). Interact Relationship Addiction Inventory (IRDI), Sensation Seeking Scale (SSS). Achievement Motivation Scale. Self-Esteem Scale (SES). Shame Scale, Beck Depression Inventory. (BDI). Eysenck Personality Questionnaire-R Short Scale (EPQ-RSC), and cognition questionnaire developed by the authors. Results: ① The trend of computer game addiction was positively correlated with sensation seeking, achievement motivation, the negative evaluation on oneself and environment in inter-personal relationships, and the positive evaluation on one's intelligence (P〈0.001). The correlation between the trend of computer game addiction and shame had also reached a statistics level of P〈0.05. ② The trend of cyber-relationship addiction was found positively correlated with selfesteem, shame, and extroversion(P〈0.01), and negatively correlated with neurotism (P〈0.01). Conclusion: The causal factors and influences of these two addiction trends are different, The trend of computer game addiction showed more pathological and harmful effects on the functions of college students.
出处
《中国临床心理学杂志》
CSCD
2006年第3期244-247,共4页
Chinese Journal of Clinical Psychology
基金
全国教育科学"十五"规划项目成果(项目号:DBA030084)
关键词
电脑游戏成瘾
网络关系成瘾
人格特质
情绪
认知
Computer game addiction
Cyber-relationship addiction
Personality trait
Emotion
Cognition