摘要
为了建立高质量场景模型,介绍了使用Creator软件构建的过程和方法。对场景的地形构造、纹理映射、LOD技术、实例调用等建模技术细节进行了深入探讨。提出了纹理制作、道路建模和DOF节点使用过程中存在的问题与相应的解决方法。最后,为提高场景模型在仿真运行中的实时效率,提出了场景数据的优化显示技术和场景模型简化方法。
In order to construct high-quality scene models, the process and method of construction based on Multigen Creator are presented in this paper. The technique details of the terrain generation of scene, texture map, LOD and transferring instance are discussed. Furthermore, solutions to the problems of texture editing,road models construction and DOF nodes application are presented. Some useful methods of scene model predigestion and display-techniques of optimizing the database of scene model are proposed to improve effeciency of the real-time rendering in the progress of simulation system.
出处
《北京机械工业学院学报》
2006年第2期21-25,共5页
Journal of Beijing Institute of Machinery
基金
北京市优秀人才培养专项经费资助项目(KM200611232002)