摘要
叙述了一种以面向对象技术为设计思想、采用VC++6.0编程的网络联机扑克游戏的开发经验,并列举若干技术要点及其解决方法。
This paper describes the experience of a multi-player poker game,introduces the OOD and implementation throughout the entire developing period, and lists several key points as well as relevant methods.
出处
《计算机与现代化》
2006年第7期118-121,共4页
Computer and Modernization