摘要
基于Henrik Wann Jensen的SSS数学模型Single Scattering,在Mental Ray下编写shader实现半透明效果,并在实现中对其运算速度、可控性做分析和调整。最终得到玉石质地模拟的良好效果,真实感极强。
Nowadays translucent material is a hotspot in the computer graphics. This paper realizes the translucent shader under Mental Ray based on the single scattering of Henrik Wann Jensen's SSS mathematical model, analyzes and modulates its operation speed and control ablitity, and shows the final rendered result in the end, which is pretty good and realistic in rendering jade or so.
出处
《微计算机应用》
2006年第4期474-477,共4页
Microcomputer Applications