摘要
首先介绍了在3DS MAX下近似地制作渐开线圆柱齿轮;最后介绍了精确控制传动比的方法制作圆柱齿轮传动动画;避免了单纯采用一种方法制作圆柱齿轮传动动画时的齿形误差和齿轮错位现象。
This article introduces how to create approximately involute cylinder gear and accurately control drive ratio and make cylinder gear drive animated cartoon,which can avoid the tooth shape error caused dislocation of gear drive and excessive space between gear shapes created only in one way.
出处
《机械管理开发》
2006年第4期49-50,共2页
Mechanical Management and Development
关键词
3DS
MAX
精确制作
圆柱齿轮
动画
3DS MAX Accurately make Cylinder gear Drive animated cartoon