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用户界面的可变状态模型及实现

CHANGEABLE STATE MODEL OF USER INTERFACE AND ITS IMPLEMENTATION
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摘要 OPE模型是一种较好的用户界面模型,它用面向对象的方法将弹出式状态转换网络模型和事件处理器模型有机地结合起来,使用户界面的设计、实现变得相当规范和容易。本文在简单地介绍了OPE模型后,针对OPE在描述层次菜单时需要较多的状态转换规则的问题,提出了可变状态的概念,并将此概念引入了微机版UIMS系统——Fastool中(Fastool是OPE模型一个特例的实现),使Fastool在被用来描述层次菜单时更简便。 OPE is a good user interface model, which combines Pop Up State Transition Network model with Event Handler model using object oriented technology. With OPE model, it becomes easy and normal to develop user interface. After simply introducing OPE model, this paper presents a new concept: changeable state in order to solve the problem that too many States, Actions and Rules are needed when user describes global hierarchical menu using OPE model. This concept has been applied into Fastool on PC, which make it easier to describe user interface. The description model and inner control model of changeable state is also presented completely in this paper.
出处 《计算机辅助设计与图形学学报》 EI CSCD 1996年第6期420-425,共6页 Journal of Computer-Aided Design & Computer Graphics
关键词 用户界面 管理系统 可变状态模型 UIMS, changeable state, Object Oriented, State Transition Network, Event Handler model.
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