摘要
Maya是目前最流行的三维设计软件之一,与其强大的三维制作功能一样,它的编程接口的性能也越来越完善。本文在深入剖析MayaC++API的基础上,结合实际应用,介绍一种简单而实用的Maya自定义节点的开发方法。
The Maya software is currently one of the most prevalent 3D design software in the world. The same as the powerful features on the 3D designation, the capability of Maya's API is more and more improved. Based on the analyzing of the Maya C++ API in detail, and using a typical example, the simplified method to develop the user-defined Node of Maya is presented in this paper.
出处
《微计算机信息》
北大核心
2006年第08X期311-314,共4页
Control & Automation
基金
上海市教委重点项目(04AA02)