摘要
在大规模、复杂场景中,为了实现实时显示和控制,达到视觉效果上的不失真,同时又能提高实时渲染速率,多采用透明纹理技术.阐述了透明纹理的基本理论,以及透明纹理映射技术与各向同性技术、纹理捆绑技术和纹理拼接技术的结合应用,给出了模型比例和轮廓的确定和漏空的处理方法,并将其应用到实际变电所仿真系统中,取得了很好的效果.
In a large-scale and complicated scene, in order to achieve real-time display and control and advance real-time rendering speed, we adopt transparent texture mapping technique for implementing vision effect without being distorted. This paper mainly discusses the basic theories of transparent texture and application combined with other three key techniques, making certain models' proportion and silhouette, how to deal with leak circs, and successful application in transformer substation simulation system which achieves perfect effect.
出处
《大庆石油学院学报》
CAS
北大核心
2006年第4期120-122,共3页
Journal of Daqing Petroleum Institute
关键词
实时渲染
纹理映射
透明纹理
real-time rendering
texture mapping
transparent texture