摘要
在分析VRML造型功能和几何元素求交特点的基础上,利用计算机图形学中的几何造型理论,将布尔运算的思想引入VRML造型过程,提出了利用拓扑信息遍历三维几何元素、结合几何信息实现三维状态下点归并进而构建新形体的思想,实现了基于VRML环境下的几何形体集合运算,提高了VRML造型的效率.
Based on analyzing the modeling function of VRML and the characteristic of computing the intersection set of geometrical element, and using theory of geometry modeling in computer graphics, this paper introduces the theory of boolean calculation to VRML modeling course, proposes a thought that new body can be constructed through searching the three-dimensional geometrical element by topological information and implementing point mergence in three-dimensional condition combined with geometrical information. This paper implements set operation for geometrical body based on VRML and raises the efficiency of constructing VRML model.
出处
《武汉大学学报(工学版)》
CAS
CSCD
北大核心
2006年第4期92-96,共5页
Engineering Journal of Wuhan University
关键词
VRML
计算机图形学
布尔运算
几何造型
拓扑信息
VRML
computer graphics
Boolean calculation
geometry modeling
topological information