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基于数学形态学的围棋棋群聚类算法 被引量:2

Cluster Algorithm of Go Groups Based on Mathematical Morphology
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摘要 计算机围棋可以模拟人类棋手的棋群聚类能力以提高搜索效率。本研究以数学形态学为工具,在形式化基础上采用带有限制条件的膨胀运算进行棋群的初步聚类,结合其它一些启发式搜索方法完成棋群的最终聚类,并结合实战时局评价了此算法的性能,指出了此算法的应用价值。 The computer go can simulate human player's go group clustering ability to improve its searching efficiency. This study, taking mathematical morphology as a tool, based on the formalization, adopts constrained dilating operation to undergo preliminary clustering on go groups, and combines with some other heuristic searching methods to complete the final clustering on go groups. This paper, by linking with actual combat, also evaluates the algorithm's capability, and at the same time points out its application value.
出处 《计算机科学》 CSCD 北大核心 2006年第9期173-174,217,共3页 Computer Science
关键词 数学形态学 计算机围棋 聚类 Mathematical morphology, Computer go, Cluster
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参考文献6

  • 1Müller M.Computer Go.Artificial Intelligence,2002,134:145~179
  • 2Sonka M,等著.图像处理、分析与机器视觉.艾海舟,等译.北京:人民邮电出版社,2003
  • 3Zobrist A.A model of visual organization for game of Go.In:proc.of the spring joint computer cinference,1969,34:103~112
  • 4Smith C.A Computer-Go board evaluation function:[PhD Thesis].Department of Computer Science at Trinity University,2004
  • 5Bouzy B.Mathematical morphology applied to computer Go.International Journal of Pattern Recognition and Artificial Intelligence,2003 17(2),257~268
  • 6van der Werf E.AI techniques for the game of Go:[PhD thesis].Universiteit Maastricht,Maastricht,The Netherlands,2004

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