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织物三维动态模拟 被引量:12

Cloth 3D Real-Time Simulation
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摘要 在质点-弹簧模型的基础上,对织物模型进行进一步的简化.将连接质点的弹簧换成了刚性杆,同时采用Verlet积分法计算质点的位置和速度.该算法简单、快速而又稳定,具有很好的实时效果. This paper simplified the mass-spring model using the rigid stick to replace the spring connection of masses, and using the Verlet integration to calculate the position and speed of the mass. It is simple, fast and quite stable. The real-time effect is impressive.
作者 李长锋 修毅
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2006年第9期1372-1376,共5页 Journal of Computer-Aided Design & Computer Graphics
基金 北京市教育委员会科技发展计划项目(KM200310012049)
关键词 织物模拟 粒子系统 刚性杆 Verlet积分法 cloth simulation particle system rigid rods Verlet integration
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参考文献7

  • 1Choi Kwang-Jin, Ko Hyeong-Seok. Extending the immediate buckling model to triangular meshes for simulating complex clothes [C] //Proceedings of Eurographics 2003, Short Presentations, Granada, 2003:187-191
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  • 4Provot X. Deformation constraints in a mass-spring model to describe rigid cloth behavior [C] //Proceedings of Graphics Interface, Quebec, 1995:147-154
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  • 6钟跃崎,王善元.基于粒子系统的织物仿真模拟[J].计算机辅助设计与图形学学报,2001,13(10):881-885. 被引量:6
  • 7Laeur B, Magnenat-Thalmann N, Thalmann D. Cloth animation with self-collision detection [C]//Proceedings of Conference on Modeling in Computer Graphics, Tokyo, 1991 :179-187

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