摘要
文章研究了一种新的基于矩的三角形网格简化算法。该算法利用了Stanislav提出的显式矩计算公式,能够实现对不同坐标位置的部分进行不同比例的压缩,从而在同样的显示效果下以更大比例压缩网格数据,为实现复杂环境的虚拟现实提供了有效的工具。
In this paper, a new mesh simplification algorithm based on moments is studied. Using Stanislav's explicit formulae for polyhedra moments, this algorithm can simplify mesh with different percentage in different coordinate. Thus, the data of the mesh will be reduced more than other algorithms with the same display quality by using the algorithm above. This makes it possible for us to realize the complex virtual reality environments.
出处
《电路与系统学报》
CSCD
北大核心
2006年第5期107-110,共4页
Journal of Circuits and Systems
关键词
网格简化
三角形网格
矩
mesh simplification
triangle mesh
moment