摘要
在3DMAX中制作一个物体多个部件重复的动作,可以利用“阵列”这个工具,它可以将动作也一起阵列,达到事半功倍的效果。以矿井中使用的伞钻为例,全面说明了“阵列”这个工具的妙用。
In 3DMAX, use"array" as a tool to iterant moving of an object with various parts, and it can also take the moving together arrayed to achieve better results. The use of the umbrella- drill, for example, provides a comprehensive picture of the "array" as a tool understand the magic of emulation movement throughout some reference value.
出处
《煤矿机械》
北大核心
2006年第11期73-74,共2页
Coal Mine Machinery