期刊文献+

基于Flash的网络游戏传输模式 被引量:1

Flash-based transmission model of network games
下载PDF
导出
摘要 该文介绍了Flash开发游戏的优势,分析了基于Flash的网络游戏的几种网络传输模式,通过一个游戏在线用户列表实例,探讨了采用XML网络传输模式的建立方法。 As a vector graphics file format, Flash displays its advantages as to enable designers to add animation and interaetivity to multimedia Web pages. Therefore, a perfect maleh could be created between Flash and network games. This article describes the advantages of developing network games by Flash tool, and analyses the network transmission mode based on Flash. Furthermore, through an instant "user list of online game" , the article discusses how to establish the transmission model of network games based on extensible markup language (XML). XML lets Web developers and designers create customized lags thai offer greater flexibility in organizing and presenting information. Network games would enjoy good market share in the mainstream culture of China. With unchallengeable advantages over others, Flash is bound to assist network game designers. At present, a fierce eompetition is taking place between Chinese and South Korean game designers. Doubtlessly, both Flash and XML will play significant and decisive role in the case.
作者 李敏
出处 《深圳信息职业技术学院学报》 2006年第3期49-53,共5页 Journal of Shenzhen Institute of Information Technology
关键词 FLASH 网络游戏 网络传输模式 Flash network games Network transmission model
  • 相关文献

参考文献2

二级参考文献12

  • 1Todd Sundsted.The practice of peer-to-peer computing.www.ibm.com/developerworks
  • 2JXTA Brendon,J Wilson. New Riders Publishing,2002-06
  • 3Project JXTA:Java Programmer's Guide[M].Sun Microsystems Inc
  • 4Grady Booch,James Rumbaugh,Ivar Jacobson. The Unified Modeling Language User Guide[M].Addison-Wesley,Reading,MA, 1999
  • 5Li Gong.JXTA:A Network Programming Environment[M].Sun Microsystems Inc
  • 6Project JXTA:JXTA v1.0 Protocols Specification[S].Sun Microsystems Inc
  • 7Li Gong. Project JXTA :A Technology Overview[M].Sun Microsystems Inc
  • 8Project JXTA:An Open,Innovative Collaboration[M].Sun Microsystems Inc
  • 9Project JXTA:Virtual Network[M].Sun Microsystems Inc
  • 10Lilac Ezer. Using Flash Remoting in a J2EE Application.http://www. codealloy.com/fiashandjava.htm,October 5,2003.

共引文献5

同被引文献4

  • 1梁白鸥,陈雷霆.网络游戏中移动同步问题的解决方案[J].计算机应用研究,2007,24(5):207-209. 被引量:2
  • 2[1]Resouice ReSerVation Protocol.RFC2205[S].
  • 3[3]岳五一,吕延杰.通信流理论基础与多媒体通信网[M].北京:清华大学出版社,2000.
  • 4孙荣桓 李建平.排队论基础[M].北京:科学出版社,2002..

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部