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基于斜视角可变的游戏引擎设计 被引量:3

Design of Graphic Engine Based on Changeable Angle
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摘要 游戏引擎是游戏的心脏,图形引擎模块是游戏引擎中最复杂,也是最能体现游戏效果的模块,对图形引擎模块的研究设计有利于提高二维游戏的画面质量。基于对二维游戏引擎中的图形处理模块研究,剖析了二维引擎实现引擎的算法,设计出了图形引擎函数库,用该函数库实现了一个地图编辑器。地图编辑器的实现使游戏引擎和具体游戏内容分离,提高了游戏软件的可重用性。 The engine is the kernel part of a game. And the graphics engine module is the most complicated one in it, also the one that can embody game's effect forcefully. The paper is about the primary research of graphics engine module in planar engine of the game. It first explores the planar game engine system and graphic processing technology. Using some pictures of pop game it shows the expression of the graphics engine module in game engine. It studies graphic processing key technology later. Finally the paper discusses the application of the graphic engine in planar engine of the game, and realizes a map editor designed by authors.
作者 陈松
出处 《计算机科学》 CSCD 北大核心 2006年第11期240-242,共3页 Computer Science
关键词 游戏引擎 图形模块 二维 游戏 Game engine, Graphic module, Planar, Game
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参考文献5

  • 1Eberly D H. 3D Game Engine Design : A Practical Approach to Real Time Computer Graphics[M]. 2005
  • 2Harrison L T. Introduction to 3d Game Engine Design Using Directx 9 and C#[M]. August 2003
  • 3Knuth D. The Art of Computer Programming[M]. Addison-Wesley,2000
  • 4Franson D. 2D Artwork and 3D Modeling for Game Artists[M].Muska & Lipman/Premier-Trade. November , 2002
  • 5Adams J. Role-playing Games With DirectX. Muska & Lipman/Premier-Trade[M]. January 2002

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