摘要
游戏引擎是游戏的心脏,图形引擎模块是游戏引擎中最复杂,也是最能体现游戏效果的模块,对图形引擎模块的研究设计有利于提高二维游戏的画面质量。基于对二维游戏引擎中的图形处理模块研究,剖析了二维引擎实现引擎的算法,设计出了图形引擎函数库,用该函数库实现了一个地图编辑器。地图编辑器的实现使游戏引擎和具体游戏内容分离,提高了游戏软件的可重用性。
The engine is the kernel part of a game. And the graphics engine module is the most complicated one in it, also the one that can embody game's effect forcefully. The paper is about the primary research of graphics engine module in planar engine of the game. It first explores the planar game engine system and graphic processing technology. Using some pictures of pop game it shows the expression of the graphics engine module in game engine. It studies graphic processing key technology later. Finally the paper discusses the application of the graphic engine in planar engine of the game, and realizes a map editor designed by authors.
出处
《计算机科学》
CSCD
北大核心
2006年第11期240-242,共3页
Computer Science
关键词
游戏引擎
图形模块
二维
游戏
Game engine, Graphic module, Planar, Game