摘要
Robocup仿真3D是在2D的基础上加入了第三维,而使比赛更加真实。本文针对Robocup3D的特点,讨论了球队的总体框架和AIAI_2006底层的实现。AIAI_2006遵循“感知-思考-动作”循环,且只用了少量的系统函数,减少了对服务器的依赖,避免了服务器与Monitor的冲突。
Exactly with the same goals as the 2D soccer simulation, this new competition adds the third dimension to the game seeking to make it more realistic. This paper discuss the collectivity structural design of Robocup 3D team and the realization of Low-Level of AIAI_2006. AIAI_2006 implement sense-think-act cycle, use a small quantity of system function, decrease the dependence on server, and avoid the collision between Server and Monitor.
出处
《安徽建筑工业学院学报(自然科学版)》
2006年第5期85-88,共4页
Journal of Anhui Institute of Architecture(Natural Science)
基金
安徽省教育厅青年基金(2005jq1144)
安徽建筑工业学院硕士基金(2004049)
关键词
ROBOCUP
3D
SPADS
底层
Robocup 3D
System for Parallel Agent Discrete Event Simulation
Low-Level