摘要
提出MMORPG服务器软件体系结构模型的设计目标,根据“4+1”模型以UML构造了MMORPG服务器模型,重点在开发视图和逻辑视图中描述了MMORPG服务器模型的4个层次:核心层、服务层、逻辑层与交互层,最后对设计的模型进行了分析和评价。
A design goal of MMORPG software architecture is offered,by UML method modeling base on "4+1" view model of software architecture.Describe four layers in development view and logical view of the "4+1" view model, which include KenelLayer,ServeLayer,LogicLayer,InteractiveLayer.Finial,analyst and evaluate the MMORPG Server Model.
出处
《计算机工程与应用》
CSCD
北大核心
2006年第32期31-35,41,共6页
Computer Engineering and Applications