摘要
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法.选用合适的纹理片,设置较小的透明度,以纹理叠加方式来演示燃烧的过程;给出了具体的模拟步骤,并且通过不同的设置来构造不同的燃烧场景.对比分析显示,纹理片方法在很多方面都具有一定的优势,也具有一定的扩展空间和应用前景.最后给出了实际的计算机模拟效果.
On the theoretical basis of the particle system with an investigation of various new research results and application methods in recent year, this paper presents an efficient flame simulation method based on the texture slice. The method uses suitable texture slices with less transparency, to render the flame procedure by a rotation loop. Furthermore, the simulation steps and different flame environment constructions have been given. The analysis shows that the texture slice method possesses advantages in various aspects and has potential in many application fields. Finally, the actual computer simulation results are presented in the paper.
出处
《计算机辅助设计与图形学学报》
EI
CSCD
北大核心
2007年第1期102-107,共6页
Journal of Computer-Aided Design & Computer Graphics
关键词
火焰模拟
粒子系统
纹理片
气体现象
flame simulation
particle system
texture slice
gaseous phenomena