摘要
依据近代计算机视觉方法——双眼视觉系统理论及空间几何学的基本原理,本文提出一种新的三维平面纹理理解方法(Shape from Texture)。这种方法较前人的方法有计算量少,结构简单及通用性强等优点,具有较大的实用性。
Based on the modern computer vision technique-two-view vision theory andgeometrical principle, a new algorithm for shape from texture is proposed.The new method has many advantages over the past algorithms, such as less computational requirement, simpler structure and wider versatility for different textures.
出处
《电子学报》
EI
CAS
CSCD
北大核心
1990年第4期71-76,共6页
Acta Electronica Sinica