摘要
三维战场环境仿真是作战仿真的基础,它包括地形地物建模、纹理映射以及视觉效果处理等内容。结合三维建模软件Creator和Vega,概要介绍了三维地形生成的基本理论,讨论了Creator中地形构建的方法,构建了三维地形模型和地物模型,并实现了三维战场的驱动显示。
The simulation of 3D battlefield is the basic of combat simulation, in which terrain modeling, and object modeling, texture mapping and vision effect process and etc are included. This article uses 3D modeling software Creator and Vega to introduce the basic theory of 3D terrain modeling, discusses the method of 3D terrain modeling in Creator, and constructs 3D terrain model and object model, realizing the real time simulation of 3D battlefield.
出处
《电脑开发与应用》
2007年第3期14-16,21,共4页
Computer Development & Applications
基金
十一五国防预研项目资助
关键词
战场环境
视景仿真
场景建模
纹理映射
粒子系统
battlefield environment, visual simulation, scene modeling
texture mapping, particle system