摘要
基于样本的纹理合成方法是继纹理映射、过程纹理合成等方法后发展起来的一种纹理拼贴方法,可以避免以往方法中的接缝、走样等问题,在计算机图形学、计算机视觉、图像处理等领域是非常重要的。一种基于块的纹理合成新方法被提出:应用最大流原理和顺序访问方式建立了新的GraphCut图结构,该方法具有Graph Cut算法[2]的较好运行效果,并降低了Graph Cut算法的复杂性。其中,对近规则邻域的纹理图像合成尤为适用。
Texture synthesis approach from samples developed after texture mapping and procedural texture synthesis. This method avoid noticeable seams between texture patches and minimize the stretch and distortion of the pattern when tiling a texture on surfaces. It is important on the computer graphics, computer vision and image processing. A new approach is presented for texture synthesis from patch: It apply max flow principle and sequence way to create the graph structure of the GraphCut. It does be simple and have a good experimental result. The method especially apply to near-regular texture image.
出处
《计算机工程与设计》
CSCD
北大核心
2007年第3期611-612,617,共3页
Computer Engineering and Design