摘要
研究以模拟单元渲染的方法表示灯具在立方体空间6个面上的照明效果。在进行模拟单元渲染时,对每个面进行方格划分,并按线性插值得到方格中心点,以每个方格中心点处的光强值代替整个方格的光强值。为了消除遮挡面,采用了深度序列算法,使渲染效果清楚、直观。整个渲染的过程在Flash平台上实现,满足更多用户的选择使用。
This research project simulated the illumination situation ofthe lamps and lanterns to view the illumination effect in six surfaces of the space. When simulating the unit rendering, a grid dividing method is employed. And the center point of every grid is gained on linearity insert numerical value. In this method, the light intensity value in center point of every grid is used to replace the whole grid's light intensity value. A method called depth sequence arithmetic is used to eliminate the block surface, and this make the rendering effect clear and intuitional. All the rendering course came true on flash riot roof and is selected and used by more users.
出处
《计算机工程与设计》
CSCD
北大核心
2007年第3期722-724,共3页
Computer Engineering and Design
基金
广东省教育厅自然科学基金项目(Z03032)
关键词
计算机应用
渲染
FLASH编程
实时再现
配光曲线
computer application
rendering
flash program
real-time emersion
light-matching curve