摘要
怎样实现软件Agent是设计与开发面向Agent编程语言及工具的关键问题.为基于当前主流的面向对象技术来解决该问题,首先讨论了对象与Agent的主要区别,然后通过对Agent的BDI模型进行简化改进,提出了一种基于对象技术的软件Agent的实现体系结构及其内部行为自主决策算法.最后,基于该结构及算法并利用设计模式开发出了软件Agent的一种面向对象设计框架.该工作对于上述问题的解决,以及在现有成熟的面向对象技术基础上开发出软件Agent程序设计语言及其支撑环境具有基础指导意义.
How to implement software Agent is a key problem to develop Agent-oriented programming languages and development tools. Aiming to solve this problem based on the mainstream OO (object oriented) technology, this paper first discusses the differences between Agent and object, and then presents an implemental architecture and behaviors decision algorithm of software Agent. The architecture and related algorithm are based on O0 technology and the simplified improvement of BDI (belief desire intention) Agent model. An OO-based design framework of software Agent is also proposed by using the POAD (pattern-oriented analysis and design) method. The approach is helpful to clarify how to extend the O0 method suitably for developing Agent-oriented programming languages and development tools.
出处
《软件学报》
EI
CSCD
北大核心
2007年第3期582-591,共10页
Journal of Software