摘要
能力是Agent实现目标的必要条件,但是经典的BDI模型对能力没有进行充分的讨论。在BDI模型的基础上,提出了一种带有命令状态的BGC模型。在该模型框架下,讨论了Agent能力的概念,对能力进行了形式化描述,分析了能力的公理系统及其与目标、命令等精神状态的相容关系。定义了一种自省Agent的承诺类型,使Agent能够根据自身能力的变化修改其目标和意图。实际仿真应用表明,BGC模型及能力的引入,能够较好地解决角色与智能体之间的双向动态选择,满足CMAS在命令和灵活两方面的要求。
Capability is a prerequisite for an agent realizing its goal, but it was not discussed effectively in classical BDI model. A BGC model was proposed, which includes a mental state of command. Under the frame of BGC, the concept and formalization of capability was researched, Then, the axiom system of capability and the relationship between goal, command and capability was investigated. Farther more, a style of agent commitment was defined as self-aware agent, who allows an agent to modify its goals and commands as its capabilities changed. Practice shows BGC model and capability theory can solve the dynamic selection between roles and agents, and meet the demands of command-based MAS application on obedience and flexibility properly.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2007年第6期1288-1290,1295,共4页
Journal of System Simulation
基金
国防预研项目(41511763)
关键词
能力
多智能体
角色
形式化
计算机生成兵力
capability
, multi-agent
role
formalization
computer generated force