摘要
指出了多分辨率作战仿真系统中存在的不同分辨率的聚合级实体之间以及聚合级实体和平台级实体之间的交互问题。针对这一问题,提出了通过指挥实体的指挥控制关系有机的连接不同分辨率的聚合级实体和平台级实体的方法,解决了不同分辨率的聚合级实体之间以及聚合级实体和平台级实体之间交互信息的过渡问题。建立了交互信息的层次化处理机制和方法,提高了交互信息处理的效率和针对性。
Interaction problems among the different model resolution aggregated entities, also between the aggregated entities and entity-based entities in the multi-resolution battle simulation system were pointed. Aiming at this problem, through the command and control relationships to connect with aggregated entities of the different model resolution, and connect aggregated entities with entity-based entities, the interaction information transition was solved among the different model resolution aggregated entities, also between the aggregated entities and entity-based entities. The hierarchical mechanism and arithmetic to process interaction information were constituted, thus processing efficiency and pertinence of interaction information were enhanced
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2007年第6期1400-1402,1405,共4页
Journal of System Simulation
基金
国防科技预研基金(4010311030201)
关键词
作战仿真
多分辨率实体
交互
battle simulation
multi-resolution entity
interaction