摘要
网络游戏的繁荣是近年来一个突出的社会现象,已经引起了越来越多的研究。这些研究大多是从经济学、社会学或心理学的角度分析。由于网络游戏是在虚拟空间进行的,游戏者实际上是在参与一场匿名性的集体活动,这在某种程度上契合了狂欢的特征,为从狂欢的角度研究网络游戏提供了可能。文章从巴赫金的狂欢化理论入手,认为网络游戏实际上就是电子狂欢。网络游戏具有狂欢的特征,可以分别从狂欢语境、狂欢剧、狂欢化的世界感受加以认识。最后从符号学的角度对电子狂欢的原因和影响作探析。
The prosperity of the network game as a prominent social phenomenon in recent years draws more and more researches which are mostly launched from economic, sociological or psychological angle. Because the network game is carried on in the hypothesized space, the players are in fact participating in an anonymous collective activity, which has agreed with the carnival characteristics in a sense and provided the possibility to research into network game from the view of carnival. Based on Bakhtin's theory about carnival, the article thought the network game is the electronic carnival in fact and that the network game's carnival characteristics can be elaborated from the carnival atmosphere, carnival play and the universal carnivalized feeling, then analyze the reason and influence of the electronic carnival from the angle of semiology.
出处
《淮南师范学院学报》
2006年第6期18-20,共3页
Journal of Huainan Normal University
关键词
网络游戏
狂欢化
电子狂欢
符号狂欢
Network game
carnivalized
Electronic carnival
symbol carnival