期刊文献+

虚拟手操作技术研究及实现 被引量:14

Research and Implementation of Virtual-hand Operating Technology
下载PDF
导出
摘要 人机交互是虚拟现实的关键技术之一,而虚拟手操作技术是人机交互技术的重要组成部分,是虚拟现实和运动学相结合的产物。在虚拟手操作技术中如何实现实时、准确的抓取一直是人们所关注的问题。首先研究了虚拟手在虚拟场景中的碰撞检测理论,并在此基础上制定了虚拟手对虚拟物体的稳定抓取规则,然后以Open Inventor为软件平台,采用数据手套和位置跟踪器作为主要的输入设备,实现了虚拟手对虚拟物体的抓取、移动、释放等一系列虚拟操作,实例证明了该技术具有很强的实用性。 Human- computer interaction (HCI) is one of the key technologies of virtual reality (VR) , and virtual - hand operation technology which combines virtual reality with kinematics is the main component of HCI. The key problem in virtual - hand operation techniques is how to achieve real - time and accurate grasping in virtual space. In this paper, the collision detection theories in virtual scene about virtual -hand, and the rules of virtual -hand stably grasping a virtual object based on those theories are discussed firstly. And then the technology is proved to be feasible through a series of virtual operations of virtual - hand such as grasping, moving and releasing, by using data gloves and motion tracker as input devices and based on Open Inventor.
出处 《计算机仿真》 CSCD 2007年第3期227-229,239,共4页 Computer Simulation
基金 浙江工业大学校基金项目(20040011) 浙江省科技攻关项目(2004C31G1120031) 浙江工业大学重中之重学科资助
关键词 虚拟现实 虚拟手 碰撞检测 抓取规则 Virtual reality Virtual - hand Collision detection Grasping rules
  • 相关文献

参考文献6

二级参考文献14

  • 1孙增圻.机器人系统仿真及应用[J].系统仿真学报,1995,7(3):23-29. 被引量:44
  • 2王国庆,张启先,屈力.基于神经网络的多指灵巧手控制研究[J].机器人,1996,18(5):311-315. 被引量:6
  • 3Bergamasco M. Grasping and moving objects in virtual environments: a preliminary approach towards a realistic behaviour[C].In: Toshio Fukuda ed. RO-MAN' 94, Proc 3rd IEEE Int Workshop on Robot and Human Communication, Nagoya, 1994, 44-49.
  • 4Kunii Y, Hashimoto H. Object grasping in virtual environment using dynamic force simulator [C]. In: Toshio Fukuda ed. ROMAN' 94, Proc 3rd IEEE Int Workshop on Robot and Human Communicationrn, Nagova, 1994, 261-264.
  • 5Iwata H. Artificial reality with force-feedback: Development of desktop virtual space with compact master manipulator[J]. Computer Graohics, 1990, 24:165-170.
  • 6Zeng Fen--fang, Liang Bai-lin. An interactive environment design based on digital glove[J]. 2000, 5(A2) : 153--157.
  • 7Iberall T. Human prehension and dexterous robot hands[J]. The International Journal of Robotics Research, 1997, 16 (3) : 285-299.
  • 8Iberall T. The nature of human prehension:three dexterous hands in one [J]. IEEE International Conference Robotics and Automation, 1987,396-401.
  • 9Cutkosky M R. On grasp choice, grasp models, and the design of hands for manufacturing tasks [J]. IEEE Transactions on Robotics and Automation, 1989,5 (3) : 269- 279.
  • 10Rijpkema H, Girard M. Computer animation of knowledge-based human grasping [J]. Computer Graphics, 1991,25 (4): 339-347.

共引文献37

同被引文献93

引证文献14

二级引证文献59

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部