摘要
试图对21世纪的主导性经济形态下定义是一件困难的事情。信息经济?知识经济?权利经济?眼球经济?似乎全是,然而又未必尽然。这些盲人摸象式的概念只提供了某块切片,而没能把握住新世界的本质特征。“一切生产的最终目的必然是消费,”斯密说。因而问题的关键之处在于,消费者究竟需要什么?
Playing and amusement are human’s common wish and it can directly transform into some special commodities or exists as the commodities’ added value. Therefore, it has widely cultural and economic suitability. Nowadays, amusement has penetrated into our life so deep that it has become a deciding factor of world economic value chain. We can announce without any exaggeration: “amusement economy” has come.
出处
《经济》
2007年第4期46-49,共4页