摘要
从计算机图形学的观点对立体与三维的关系、立体成像原理以及影响立体显示的因素等问题作了探讨,分析总结了基于OpenGL/GLSL的立体显示编程方法,介绍了Autostereoscopic 3D技术的最新进展。
From the view of computer graphics, this paper explores the relationship between stereoscopic and 3D, the principle of stereoscopic imaging and the key factors influencing quality of stereoscopic display, and summarizes the methods of stereoscopic display programming in OpenGL/GLSL. The newest development of Autostereoscopic 3D technology is introduced.
出处
《计算机工程》
CAS
CSCD
北大核心
2007年第7期204-206,共3页
Computer Engineering