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关于Autostereoscopic 3D技术的几点探讨 被引量:2

Probes into Autostereoscopic 3D Technology
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摘要 从计算机图形学的观点对立体与三维的关系、立体成像原理以及影响立体显示的因素等问题作了探讨,分析总结了基于OpenGL/GLSL的立体显示编程方法,介绍了Autostereoscopic 3D技术的最新进展。 From the view of computer graphics, this paper explores the relationship between stereoscopic and 3D, the principle of stereoscopic imaging and the key factors influencing quality of stereoscopic display, and summarizes the methods of stereoscopic display programming in OpenGL/GLSL. The newest development of Autostereoscopic 3D technology is introduced.
作者 孙超 苏鸿根
出处 《计算机工程》 CAS CSCD 北大核心 2007年第7期204-206,共3页 Computer Engineering
关键词 3D成像 深度模拟 立体视觉 双眼况差 OpenGL/GLSL 自动立体3D 3D imaging Simulation of depth Stereoscopic vision Eyes parallax OpenGL/GLSL Autostereoscopic 3D
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参考文献7

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