摘要
基于景观构成和植物特性,对当前建筑动画和游戏场景中植物模型的配置进行了分析,发现存在许多问题:植物模型的随意摆放,植物树种以及植物图片色彩与具体地域的不协调,植物模型体量与周围环境失调等等。从景观的角度出发,提出了具体的措施来构成植物景观,衬托环境,演绎时间,表达意境。以期在景观辅助设计中更好的表现设计者意图,达到自然的效果。
There were a analysis about plant model arrangement in architecture animations and video game sences, based on Iandscape composition and plant characteristic. Plant model were arranged illogically, plant species and the color of plant picture were uncoordinated with geographical area, the mass of plant model were uncoordinated with the surrounding environment, these questions were exit. Some methods are introduced to compose landscape, set off environment, deduce time, express imagery in the paper, in order toexpress nicely the ideas of designer and near to nature.
出处
《山东林业科技》
2007年第2期91-92,共2页
Journal of Shandong Forestry Science and Technology
关键词
植物模型
景观
图形图像
计算机动画
plant model
landscape
images and graphics
computer animation