摘要
结合三维地形的可视化对GLScene的主要对象及类的层次关系做了初步的探讨,介绍如何将GLScene应用到地形可视化系统的开发中,并据此实现了基于GLScene的实时三维地形可视化系统.该系统实现了三维静态显示、三维动态漫游等功能,并具有对计算机硬件要求较低、建模速度较快的优点.
The relationship between the visualization of 3D landform and the major objects and genus of GLScene is briefly discussed in this paper. GLScene is used as a practical tool in developing a landform visualization system. The combination of these two realizes a new system called GLScene-based real time 3 D landform visualization system, which can perform functions such as 3D static display and dynamic scan. The system is also advantageous due to its low requirement to computer hardware and fast model building speed.
出处
《昆明理工大学学报(理工版)》
2007年第2期7-11,共5页
Journal of Kunming University of Science and Technology(Natural Science Edition)